Struct TinyAnimationPlayer
Identifies which clip to play from the list contained in TinyAnimationClipRef.
Namespace: Unity.Tiny.Animation
Syntax
public struct TinyAnimationPlayer : IComponentData
Remarks
You can get or set the current clip using the functions defined by TinyAnimation.
Fields
CurrentClip
A reference to the Entity representing the clip currently selected for playback.
Declaration
public Entity CurrentClip
Field Value
Type | Description |
---|---|
Entity |
CurrentIndex
The index in the TinyAnimationClipRef buffer for the clip currently selected for playback.
Declaration
public int CurrentIndex
Field Value
Type | Description |
---|---|
Int32 |