Enum AudioClipLoadType
An enum that tells which audio clip loading strategy is being used.
Namespace: Unity.Tiny.Audio
Syntax
public enum AudioClipLoadType
Fields
Name | Description | Value |
---|---|---|
DecompressOnPlay | When first played, this clip is fully decompressed into memory. THe uncompressed version of the clip may be de-allocated later to free up memory. |
0 |
CompressedInMemory | The clip is always compressed in memory. When played back, it is decoded as it is being played. The uncompressed data is always de-allocated immediately after it is used. |
1 |