Enum AudioClipLoadType | Project Tiny | 0.32.0-preview.54
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    Enum AudioClipLoadType

    An enum that tells which audio clip loading strategy is being used.

    Namespace: Unity.Tiny.Audio
    Syntax
    public enum AudioClipLoadType

    Fields

    Name Description Value
    DecompressOnPlay

    When first played, this clip is fully decompressed into memory. THe uncompressed version of the clip may be de-allocated later to free up memory.

    0
    CompressedInMemory

    The clip is always compressed in memory. When played back, it is decoded as it is being played. The uncompressed data is always de-allocated immediately after it is used.

    1
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