Struct Sprite
Component that holds Sprite data.
Namespace: Unity.Tiny
Syntax
public struct Sprite : IComponentData
Fields
Mesh
Reference to the Sprite's mesh.
Declaration
public BlobAssetReference<SpriteMesh> Mesh
Field Value
Type | Description |
---|---|
BlobAssetReference<SpriteMesh> | - |
Texture
Link to the entity holding Texture data.
Declaration
public Entity Texture
Field Value
Type | Description |
---|---|
Entity | - |