Struct SDFFontMaterial | Project Tiny | 0.32.0-preview.54
docs.unity3d.com
    Show / Hide Table of Contents

    Struct SDFFontMaterial

    A font material.

    Namespace: Unity.Tiny.Text
    Syntax
    public struct SDFFontMaterial : IComponentData, IEquatable<SDFFontMaterial>

    Fields

    AtlasTexture

    Declaration
    public Entity AtlasTexture
    Field Value
    Type Description
    Entity

    ClipRect

    Declaration
    public float4 ClipRect
    Field Value
    Type Description
    float4

    FaceColor

    Declaration
    public float4 FaceColor
    Field Value
    Type Description
    float4

    FontData

    Declaration
    public BlobAssetReference<FontData> FontData
    Field Value
    Type Description
    BlobAssetReference<FontData>

    GradientScale

    Declaration
    public float GradientScale
    Field Value
    Type Description
    Single

    ShaderGuid

    Declaration
    public static readonly Hash128 ShaderGuid
    Field Value
    Type Description
    Hash128

    Sharpness

    Declaration
    public float Sharpness
    Field Value
    Type Description
    Single

    Methods

    Equals(SDFFontMaterial)

    Declaration
    public bool Equals(SDFFontMaterial other)
    Parameters
    Type Name Description
    SDFFontMaterial other
    Returns
    Type Description
    Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023