Struct GameSaveWriteToPersistentStorageRequest
Namespace: Unity.Tiny.GameSave
Syntax
public struct GameSaveWriteToPersistentStorageRequest : IComponentData
Constructors
GameSaveWriteToPersistentStorageRequest(FixedString128, Int32)
Declaration
public GameSaveWriteToPersistentStorageRequest(FixedString128 fp, int index)
Parameters
Type | Name | Description |
---|---|---|
FixedString128 | fp | |
Int32 | index |
Fields
filePath
Declaration
public FixedString128 filePath
Field Value
Type | Description |
---|---|
FixedString128 |
gameSaveIndex
Declaration
public int gameSaveIndex
Field Value
Type | Description |
---|---|
Int32 |
result
Declaration
public GameSaveResult result
Field Value
Type | Description |
---|---|
GameSaveResult |