Version: 2023.1
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  • C#

AttachmentIndexArray

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Struct encapsulating a fixed list of attachment indices used when declaring native render passes.

This fixed size struct allows for non-GC declaration of the required indices. Indices point into the attachment list as pass to CommandBuffer.BeginRenderPass

See Also: CommandBuffer.BeginRenderPass.

Static Properties

EmtpyUtility to declare an empty index array.
MaxAttachmentsMaximum number of indices this struct can hold. This is directly tied to the maximum number of attachments in a native render pass (8).

Constructors

AttachmentIndexArrayCreate and initialize a new AttachmentIndexArray.