Version: 2023.1
LanguageEnglish
  • C#

WaitForSecondsRealtime

class in UnityEngine

/

Inherits from:CustomYieldInstruction

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }

Properties

waitTimeThe given amount of seconds that the yield instruction will wait for.

Constructors

WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

Inherited Members

Properties

keepWaitingIndicates if coroutine should be kept suspended.