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Base class from which asset importers for specific asset types derive.
|Get or set the AssetBundle name.
|Get or set the AssetBundle variant.
|The path name of the asset for this importer. (Read Only)
|The value is true when no meta file is provided with the imported asset.
|Get or set any user data.
|Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
|Gets a copy of the external object map used by the AssetImporter.
|Removes an item from the map of external objects.
|Save asset importer settings if asset importer is dirty.
|Set the AssetBundle name and variant.
|Checks if the AssetImporter supports remapping the given asset type.
|Retrieves the asset importer for the asset at path.
|Retrieves logs generated during the import of the asset at path.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Gets the instance ID of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Retrieves any active loaded object of Type type.
|Retrieves the first active loaded object of Type type.
|Retrieves a list of all loaded objects of Type type.
|Clones the object original and returns the clone.