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SelectIfAttribute

class in UnityEditor.ShaderKeywordFilter

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Inherits from:ShaderKeywordFilter.FilterAttribute

Description

Include only the specified shader keywords in the build if the data field matches the condition.

If the data field under SelectIf matches the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

See Also: FilterAttribute.

Constructors

SelectIfAttributeInclude only the specified shader keywords in the build if the data field matches the condition.

Inherited Members