Version: 2023.1
LanguageEnglish
  • C#

XRRenderParameter

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

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Description

A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding renderTarget.

Properties

isPreviousViewValidDetermines whether XRDisplaySubsystem.XRRenderParameter.previousView is valid for use in a frame.
occlusionMeshRepresents the area in screen-space that is not visible on the XR Display.
previousViewPrevious frame view matrix for use in motion vector calculation. Use XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching.
projectionThe projection matrix that the render pipeline should use to render to the renderTarget.
textureArraySliceThe slice of the output texture array that the render pipeline should render to.
viewWorld transform that the render pipeline should use to render to the renderTarget.
viewportSelects the viewport of the output texture renderTarget.