struct in UnityEditor
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CloseCreates a group of controls that can visually represent a mixed value.
To configure a group of controls that can show a dash (-) if selected objects have different values, add `EditorGUI.MixedValueScope` before the group and set newMixedValue
to true.
using UnityEditor; using UnityEngine;
[CanEditMultipleObjects] [CustomEditor(typeof(MixedValueComponentTest))] public class MixedValueComponentTestEditor : Editor { public override void OnInspectorGUI() { SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("MyInt"); using (new EditorGUI.MixedValueScope(serializedPropertyMyInt.hasMultipleDifferentValues)) { EditorGUI.BeginChangeCheck(); int newValue = EditorGUILayout.IntField("My Int", serializedPropertyMyInt.intValue); if (EditorGUI.EndChangeCheck()) serializedPropertyMyInt.intValue = newValue; } serializedObject.ApplyModifiedProperties(); } }
public class MixedValueComponentTest : MonoBehaviour { public int MyInt; }
See Also: EditorGUI.showMixedValue.
EditorGUI.MixedValueScope | Creates a new MixedValueScope that determines the start of the group of mixed value controls. |