struct in Unity.IntegerTime
/
Implemented in:UnityEngine.CoreModule
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CloseThe number of ticks per second ( rate ) of the discrete time, expressed as a rational number.
DefaultTicksPerSecond | The default rate is 141120000 ticks per second. This value can represent most frame rates in a lossless way. |
TicksPerSecond11988 | 120 Frames per second drop-frame. |
TicksPerSecond120 | 120 Frames per second. |
TicksPerSecond2397 | 24 Frames per second drop-frame. |
TicksPerSecond24 | 24 Frames per second. |
TicksPerSecond2425 | 25 Frames per second drop-frame. |
TicksPerSecond25 | 25 Frames per second. |
TicksPerSecond2997 | 30 Frames per second drop-frame. |
TicksPerSecond30 | 30 Frames per second. |
TicksPerSecond50 | 50 Frames per second. |
TicksPerSecond5994 | 60 Frames per second drop-frame. |
TicksPerSecond60 | 60 Frames per second. |
Denominator | Returns the denominator. |
Numerator | Returns the numerator. |
Valid | Returns whether the rate is valid. An invalid rate has a 0 denominator. |
RationalTime.TicksPerSecond | Constructor that builds a rational TicksPerSecond. The fraction is immediately reduced. |
Equals | Returns whether two values are equal. |