Defines a series of commands and settings that describes how Unity renders a frame.
| disposed | Returns true when the RenderPipeline is invalid or destroyed. | 
| ProcessRenderRequests | Executes RenderRequests submitted using Camera.SubmitRenderRequests. | 
| IsRenderRequestSupported | Returns true when the active render pipeline supports the RenderRequest type. | 
| Render | Entry point method that defines custom rendering for this RenderPipeline. | 
| BeginCameraRendering | Calls the RenderPipelineManager.beginCameraRendering delegate. | 
| BeginContextRendering | Calls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates. | 
| BeginFrameRendering | Calls the RenderPipelineManager.beginFrameRendering delegate. | 
| EndCameraRendering | Calls the RenderPipelineManager.endCameraRendering delegate. | 
| EndContextRendering | Calls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates. | 
| EndFrameRendering | Calls the RenderPipelineManager.endFrameRendering delegate. | 
| SubmitRenderRequest | Submit a renderRequest. | 
| SupportsRenderRequest | Query the active render pipeline to check support for the given RequestData type. |