Version: 2023.1
LanguageEnglish
  • C#

RemoveIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Remove the specified shader keywords from the build if the data field doesn't match the condition.

If the data field under RemoveIf doesn't match the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIfNot(true, keywordNames: "FeatureA")] bool enableFeatureA;

See Also: FilterAttribute.

Constructors

RemoveIfNotAttributeRemove the specified shader keywords from the build if the data field doesn't match the condition.

Inherited Members