class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
Include only the specified shader keywords in the build if the data field doesn't match the condition.
If the data field under SelectIf
doesn't match the value of condition
, Unity includes only keywordNames
in any multi_compile
keyword set.
using UnityEditor.ShaderKeywordFilter;
[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;
See Also: FilterAttribute.
SelectIfNotAttribute | Include only the specified shader keywords in the build if the data field doesn't match the condition. |