class in UnityEditor.Android
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CloseRepresents a container that specifies additional dependencies and additional outputs for AndroidProjectFilesModifier
.
using System.IO; using Unity.Android.Gradle; using UnityEditor.Android;
public class ModifyProjectScript : AndroidProjectFilesModifier { private string _myLibBuildGradle = Path.Combine("unityLibrary", "customPlugin", "build.gradle"); public override AndroidProjectFilesModifierContext Setup() { var projectFilesContext = new AndroidProjectFilesModifierContext(); // Tell the build system to expect a file to be produced in <gradleProject>/unityLibrary/customPlugin/build.gradle projectFilesContext.Outputs.AddBuildGradleFile(_myLibBuildGradle);
// Tell the build system that it should run OnModifyAndroidProjectFiles if MyConfig.json has changes since the last build projectFilesContext.Dependencies.DependencyFiles = new[] { "Assets/MyConfig.json" };
return projectFilesContext; }
public override void OnModifyAndroidProjectFiles(AndroidProjectFiles projectFiles) { // Produce an object that will be serialized to <gradleProject>/unityLibrary/customPlugin/build.gradle var buildGradleFile = new ModuleBuildGradleFile(); buildGradleFile.Android.AaptOptions.NoCompress.Set(new []{"someValue"}); // Set the object that will be serialized to <gradleProject>/unityLibrary/customPlugin/build.gradle projectFiles.SetBuildGradleFile(_myLibBuildGradle, buildGradleFile);
// Do some changes based on MyConfig.json here // ... } }
Dependencies | Represents a container that you can use to specify additional dependencies for the AndroidProjectFilesModifier process depends. |
Outputs | Represents a container that you can use to specify additional files that will be created in AndroidProjectFilesModifier.OnModifyAndroidProjectFiles. |
AndroidProjectFilesModifierContext | Container constructor. |