struct in UnityEditor.ShortcutManagement
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CloseRepresents a key binding used to trigger a shortcut.
empty | A key combination representing the empty binding. |
keyCombinationSequence | The sequence of key combinations required to trigger a shortcut with this binding. |
ShortcutBinding | Creates a shortcut binding from a single key combination. |
Equals | Determines whether this instance and another specified ShortcutBinding instance have the same value. |
GetHashCode | Returns the hash code for the value of this instance. |
ToString | Converts the value of the current ShortcutBinding object to its equivalent string representation. |