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RemoveIfAttribute

class in UnityEditor.ShaderKeywordFilter

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Inherits from:ShaderKeywordFilter.FilterAttribute

Description

Remove the specified shader keywords from the build if the data field matches the condition.

If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;

See Also: FilterAttribute.

Constructors

RemoveIfAttributeRemove the specified shader keywords from the build if the data field matches the condition.

Inherited Members