class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
Remove the specified shader keywords from the build if the data field matches the condition.
If the data field under RemoveIf
matches the value of condition
, Unity removes keywordNames
in any multi_compile
keyword set.
using UnityEditor.ShaderKeywordFilter;
[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;
See Also: FilterAttribute.
RemoveIfAttribute | Remove the specified shader keywords from the build if the data field matches the condition. |