EditorToolAttribute
class in
UnityEditor.EditorTools
/
Inherits from:EditorTools.ToolAttribute
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Description
Registers an EditorTool as either a Global tool or a Component tool for a specific target type.
A Global tool works on any selection. A Global tool is also always available from the top toolbar. A Component tool, like a CustomEditor, is only available for selections that match a target type.
Inherited Members
Static Properties
defaultPriority | The default value for EditorToolAttribute.toolPriority and EditorToolAttribute.variantPriority. Specify a priority lower than this value display a tool before the default entries, or specify a higher value to display it after the default entries. |
Properties
displayName | The name that displays in menus. |
targetContext | If provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext. |
targetType | Set to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time. |
toolPriority | Tool priority defines the order that tools are displayed in within the Tools Overlay. |
variantGroup | Tool variants are used to group logically similar tools into a single button in the Tools Overlay. |
variantPriority | Variant priority defines the order that tools are displayed when shown in a EditorToolAttribute.variantGroup dropdown. |