| BoxCast | Casts a box against colliders in the PhysicsScene2D, returning the first intersection only. | 
      | CapsuleCast | Casts a capsule against colliders in the PhysicsScene2D, returning the first intersection only. | 
      | CircleCast | Casts a circle against colliders in the PhysicsScene2D, returning the first intersection only. | 
      | GetRayIntersection | Cast a 3D ray against the 2D Colliders in the Scene. | 
      | IsEmpty | Determines whether the physics Scene is empty or not. | 
      | IsValid | Determines whether the physics Scene is valid or not. | 
      | Linecast | Casts a line segment against colliders in the PhysicsScene2D, returning the first intersection only. | 
      | OverlapArea | Checks an area (non-rotated box) against Colliders in the PhysicsScene2D, returning the first intersection only. | 
      | OverlapBox | Checks a box against Colliders in the PhysicsScene2D, returning the first intersection only. | 
      | OverlapCapsule | Checks a capsule against Colliders in the PhysicsScene2D, returning the first intersection only. | 
      | OverlapCircle | Checks a circle against Colliders in the PhysicsScene2D, returning the first intersection only. | 
      | OverlapPoint | Checks a point against Colliders in the PhysicsScene2D, returning the first intersection only. | 
      | Raycast | Casts a ray against colliders in the PhysicsScene2D, returning the first intersection only. | 
      | Simulate | Simulate physics associated with this PhysicsScene. |