| AudioChorusFilter | The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. | 
      | AudioClip | A container for audio data. | 
      | AudioDistortionFilter | The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. | 
      | AudioEchoFilter | The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. | 
      | AudioHighPassFilter | The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. | 
      | AudioListener | Representation of a listener in 3D space. | 
      | AudioLowPassFilter | The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. | 
      | AudioMixer | AudioMixer asset. | 
      | AudioMixerGroup | Object representing a group in the mixer. | 
      | AudioMixerSnapshot | Object representing a snapshot in the mixer. | 
      | AudioPlayableBinding | A PlayableBinding that contains information representing an AudioPlayableOutput. | 
      | AudioRenderer | Allow recording the main output of the game or specific groups in the AudioMixer. | 
      | AudioReverbFilter | The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. | 
      | AudioReverbZone | Reverb Zones are used when you want to create location based ambient effects in the Scene. | 
      | AudioSampleProvider | Provides access to the audio samples generated by Unity objects such as VideoPlayer. | 
      | AudioSettings | Controls the global audio settings from script. | 
      | AudioSource | A representation of audio sources in 3D. | 
      | Microphone | Use this class to record to an AudioClip using a connected microphone. | 
      | WebCamTexture | WebCam Textures are textures onto which the live video input is rendered. |