Version: 2023.1
LanguageEnglish
  • C#

PerObjectData

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

What kind of per-object data to setup during rendering.

At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.

See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.

Properties

NoneDo not setup any particular per-object data besides the transformation matrix.
LightProbeSetup per-object light probe SH data.
ReflectionProbesSetup per-object reflection probe data.
LightProbeProxyVolumeSetup per-object light probe proxy volume data.
LightmapsSetup per-object lightmaps.
LightDataSetup per-object light data.
MotionVectorsSetup per-object motion vectors.
LightIndicesSetup per-object light indices.
ReflectionProbeDataSetup per-object reflection probe index offset and count.
OcclusionProbeSetup per-object occlusion probe data.
OcclusionProbeProxyVolumeSetup per-object occlusion probe proxy volume data (occlusion in alpha channels).
ShadowMaskSetup per-object shadowmask.