Version: 2023.1
LanguageEnglish
  • C#

Settings

struct in UnityEngine.Rendering

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Implemented in:UnityEngine.CoreModule

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Description

Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering options.

Properties

layerMaskA 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.
managementModeAn enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
rayTracingModeMaskAn enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure.

Constructors

RayTracingAccelerationStructure.SettingsCreates a RayTracingAccelerationStructure.Settings from the given configuration.