Version: 2023.1
LanguageEnglish
  • C#

DLSSCommandExecutionData

struct in UnityEngine.NVIDIA

/

Implemented in:UnityEngine.NVIDIAModule

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Description

Represents the state of a DLSSContext. If you call Device.ExecuteDLSS, Unity sends the values in this struct to the runtime. After this, you can change the values in this struct without any side effects.

Properties

invertXAxisIndicates if the X axis is inverted. Set to 0 or 1.
invertYAxisIndicates if the Y axis is inverted. Set to 0 or 1.
jitterOffsetXThe x-axis jitter camera offset in device coordinates.
jitterOffsetYThe y-axis jitter camera offset in device coordinates.
mvScaleXIf you set the DLSSFeatureFlags.MVLowRes flag, this value indicates the scale (smaller) of the motion vector buffer input texture used in the x-axis.
mvScaleYIf you set the DLSSFeatureFlags.MVLowRes flag, this value indicates the scale (smaller) of the motion vector buffer input texture used in the y-axis.
preExposureSpecifies a pre exposure multiplier for the input color texture.
resetIndicates whether to invalidate the history buffers.
sharpnessSpecifies how sharp the frame should look as a value from 0 to 1.
subrectHeightThe subrectangle height of input buffers to use.
subrectOffsetXThe subrectangle x-axis offset of input buffers to use.
subrectOffsetYThe subrectangle y-axis offset of input buffers to use.
subrectWidthThe subrectangle width of input buffers to use.