Version: 2023.1
LanguageEnglish
  • C#

PhysicsScene

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

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Description

Represents a single instance of a 3D physics Scene.

Public Methods

BoxCastCasts the box along a ray and returns detailed information on what was hit.
CapsuleCastCasts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
InterpolateBodiesInterpolates Rigidbodies in this PhysicsScene.
IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
OverlapBoxFind all colliders touching or inside of the given box, and store them into the buffer.
OverlapCapsuleCheck the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
OverlapSphereComputes and stores colliders touching or inside the sphere into the provided buffer.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
ResetInterpolationPosesResets the Transform positions of interpolated and extrapolated Rigidbodies in this PhysicsScene to Rigidbody.position and Transform rotations to Rigidbody.rotation.
RunSimulationStagesRuns specified physics simulation stages on this physics scene.
SimulateSimulate physics associated with this PhysicsScene.
SphereCastCasts a sphere along a ray and returns detailed information on what was hit.