Version: 2023.1
  • C#



Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Represents the type of a SerializedProperty.


GenericRepresents an array, list, struct or class.
IntegerRepresents an integer property, for example int, byte, short, uint and long.
BooleanRepresents a boolean property.
FloatRepresents a single or double precision floating point property.
StringRepresents a string property.
ColorRepresents a color property.
ObjectReferenceProvides a reference to an object that derives from UnityEngine.Object.
LayerMaskRepresents a LayerMask property.
EnumRepresents an enumeration property.
Vector2Represents a 2D vector property.
Vector3Represents a 3D vector property.
Vector4Represents a 4D vector property.
RectRepresents a rectangle property.
ArraySizeRepresents an array size property.
CharacterRepresents a character property.
AnimationCurveRepresents an AnimationCurve property.
BoundsRepresents a bounds property.
GradientRepresents a gradient property.
QuaternionRepresents a quaternion property.
ExposedReferenceProvides a reference to another Object in the Scene.
FixedBufferSizeRepresents a fixed buffer size property.
Vector2IntRepresents a 2D integer vector property.
Vector3IntRepresents a 3D integer vector property.
RectIntRepresents a rectangle with Integer values property.
BoundsIntRepresents a bounds with Integer values property.
ManagedReferenceRepresents a property that references an object that does not derive from UnityEngine.Object.
Hash128Represents a Hash128 property.