class in UnityEngine.AI
/
Implemented in:UnityEngine.AIModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseA path as calculated by the navigation system.
The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.
NavMeshPath | NavMeshPath constructor. |
ClearCorners | Erase all corner points from path. |
GetCornersNonAlloc | Calculate the corners for the path. |