struct in UnityEditor
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CloseProvide various options to control the behavior of BuildPipeline.BuildAssetBundles.
bundleDefinitions | Array defining the name and contents of each AssetBundle. (optional) |
extraScriptingDefines | User-specified preprocessor defines used while compiling assemblies during the AssetBundle build. (optional) |
options | Flags from the BuildAssetBundleOptions enum. (optional) |
outputPath | Output path for the AssetBundles. |
subtarget | The subtarget to build. (optional) |
targetPlatform | The BuildTarget to build. (optional) |