Version: 2023.1
LanguageEnglish
  • C#

BuildAssetBundlesParameters

struct in UnityEditor

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Description

Provide various options to control the behavior of BuildPipeline.BuildAssetBundles.

Properties

bundleDefinitionsArray defining the name and contents of each AssetBundle. (optional)
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies during the AssetBundle build. (optional)
optionsFlags from the BuildAssetBundleOptions enum. (optional)
outputPathOutput path for the AssetBundles.
subtargetThe subtarget to build. (optional)
targetPlatformThe BuildTarget to build. (optional)