Version: 2023.1
LanguageEnglish
  • C#

GameObjectToolContext

class in UnityEditor.EditorTools

/

Inherits from:EditorTools.EditorToolContext

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Description

This class represents the default context for manipulation tools. When GameObjectToolContext is active, manipulation tools affect the transform property of GameObjects in the SceneView Selection.

Inherited Members

Properties

targetThe object being inspected.
targetsAn array of the objects being inspected.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetAdditionalToolTypesGet an additional collection of tools to display in the same category as the built-in transform tools.
OnActivatedInvoked after this EditorToolContext becomes the active tool context.
OnToolGUIImplements any common functionality for the set of manipulation tools available for this context.
OnWillBeDeactivatedInvoked before this EditorToolContext stops being the active tool context.
ResolveToolReturns the matching EditorTool type for the specified Tool given the context.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Protected Methods

GetEditorToolTypeDefines the EditorTool type for a given Tool.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.