Version: 2023.1
LanguageEnglish
  • C#

TerrainHeightmapSyncControl

enumeration

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Description

Controls what Terrain heightmap data to synchronize when there are changes to the heightmap texture.

Properties

NoneDoes not synchronize the height data nor the LOD data.
HeightOnlySynchronizes only height data of the heightmap texture from the GPU back to CPU memory.
HeightAndLodSynchronizes height data of the heightmap texture from the GPU back to CPU memory. Then computes LOD data, used for determining the tessellation level, from the height data.