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CloseReturns a boolean value which represents if Awake was called.
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour { void Awake() { // Code is within Awake, therefore will print 'true', as Awake was called. Debug.Log(this.didAwake); }
void Start() { // Will print 'true', as Start is called after Awake. Debug.Log(this.didAwake); } }