Version: Unity 6.1 Alpha (6000.1)
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MonoBehaviour.didAwake

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public bool didAwake;

Description

Returns a boolean value which represents if Awake was called.

using UnityEngine;

public class NewBehaviourScript : MonoBehaviour { void Awake() { // Code is within Awake, therefore will print 'true', as Awake was called. Debug.Log(this.didAwake); }

void Start() { // Will print 'true', as Start is called after Awake. Debug.Log(this.didAwake); } }