This section of the User Manual contains documentation on developing applications for the Windows platform. It covers the following topics:
|Windows Player settings||Details the player settings to configure your built Windows platform application. For a description of the general Player Settings, see Player Settings|
|Windows Standalone Player build binaries||Explains the files Unity creates when you build your application.|
|Visual Studio project generation for Windows Standalone||Introduces Visual Studio project generation for Windows and how to use it.|
|Windows debugging||Explains how to debug your Windows Unity project.|
|WindowsLowIntegrity||Details the effects of running the Windows player at a Low Integrity level.|
|Windows Player: IL2CPP Scripting Backend||* Introduces IL2CPP scripting backend for the Windows platform.
* Lists the build files Unity creates when you use the IL2CPP scripting backend.
* Lists C++ source code plugins for IL2CPP and how to use them in your project.
|Integrating Unity into Windows and UWP applications||Describes how to integrate the Unity Runtime Library into Windows and Universal Windows Platform.|