The AssetBundle module implements the AssetBundle class and related APIs to load data from AssetBundles.
AssetBundle | AssetBundles let you stream additional assets via the UnityWebRequest class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle. |
AssetBundleCreateRequest | Asynchronous create request for an AssetBundle. |
AssetBundleManifest | Manifest for all the AssetBundles in the build. |
AssetBundleRecompressOperation | Asynchronous AssetBundle recompression from one compression method and level to another. |
AssetBundleRequest | Asynchronous load request from an AssetBundle. |
BuildCompression | Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime. |
AssetBundleLoadResult | The result of an Asset Bundle Load or Recompress Operation. |
CompressionLevel | Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle. |
CompressionType | Compression Method for Asset Bundles. |