Version: 2021.2
LanguageEnglish
  • C#

GraphicsTier

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An enum that represents graphics tiers.

Note: Graphics tiers are only supported in the Built-in Render Pipeline.

See Also: Graphics tiers, TierSettings, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.

Properties

Tier1The lowest graphics tier. Corresponds to low-end devices.
Tier2The medium graphics tier. Corresponds to mid-range devices.
Tier3The highest graphics tier. Corresponds to high-end devices.