class in UnityEngine.UIElements
/
Inherits from:ScriptableObject
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Implemented in:UnityEngine.UIElementsModule
Defines a Panel Settings asset that instantiates a panel at runtime. The panel makes it possible for Unity to display UXML-file based UI in the Game view.
| clearColor | Determines whether the color buffer is cleared before the panel is rendered. |
| clearDepthStencil | Determines whether the depth/stencil buffer is cleared before the panel is rendered. |
| colorClearValue | The color used to clear the color buffer. |
| depthClearValue | The depth used to clear the depth/stencil buffer. |
| dynamicAtlasSettings | Settings of the dynamic atlas. |
| fallbackDpi | The DPI value that Unity uses when it cannot determine the screen DPI. |
| match | Determines whether Unity uses width, height, or a mix of the two as a reference when it scales the panel area. |
| referenceDpi | The DPI that the UI is designed for. |
| referenceResolution | The resolution the UI is designed for. |
| scale | A uniform scaling factor that Unity applies to elements in the panel before the panel transform. |
| scaleMode | Determines how elements in the panel scale when the screen size changes. |
| screenMatchMode | Specifies how to scale the panel area when the aspect ratio of the current resolution does not match the reference resolution. |
| sortingOrder | When the Scene uses more than one panel, this value determines where this panel appears in the sorting order relative to other panels. |
| targetDisplay | When the Scene uses more than one panel, this value determines where this panel appears in the sorting order relative to other panels. |
| targetTexture | Specifies a Render Texture to render the panel's UI on. |
| textSettings | Specifies a PanelTextSettings that will be used by every UI Document attached to the panel. |
| themeStyleSheet | Specifies a style sheet that Unity applies to every UI Document attached to the panel. |
| SetScreenToPanelSpaceFunction | Sets the function that handles the transformation from screen space to panel space. For overlay panels, this function returns the input value. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Awake | This function is called when the ScriptableObject script is started. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |