Version: 2021.2
LanguageEnglish
  • C#

ChangeGameObjectStructureEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that the structure of a GameObject has changed. This happens when a component is added to or removed from the GameObject using Undo.AddComponent or Undo.DestroyObjectImmediate.

Note that multiple changes to the structure (e.g. multiple components added) may be represented by a single event.

Properties

instanceIdThe instance ID of the GameObject that has been changed.
sceneThe Scene containing the GameObject that has been changed.

Constructors

ChangeGameObjectStructureEventArgsConstructs a new instance.