| BoxCast | Casts a box against Colliders in the Scene, returning the first Collider to contact with it. |
| BoxCastAll | Casts a box against Colliders in the Scene, returning all Colliders that contact with it. |
| BoxCastNonAlloc | Casts a box into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use BoxCast instead. |
| CapsuleCast | Casts a capsule against Colliders in the Scene, returning the first Collider to contact with it. |
| CapsuleCastAll | Casts a capsule against Colliders in the Scene, returning all Colliders that contact with it. |
| CapsuleCastNonAlloc | Casts a capsule into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use CapsuleCast instead. |
| CircleCast | Casts a circle against Colliders in the Scene, returning the first Collider to contact with it. |
| CircleCastAll | Casts a circle against Colliders in the Scene, returning all Colliders that contact with it. |
| CircleCastNonAlloc | Casts a circle into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use CircleCast instead. |
| ClosestPoint | Returns a point on the perimeter of the Collider that is closest to the specified position. |
| Distance | Calculates the minimum distance between two Colliders. |
| GetContacts | Retrieves all Colliders in contact with the Collider. |
| GetIgnoreCollision | Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. |
| GetIgnoreLayerCollision | Checks whether collisions between the specified layers be ignored or not. |
| GetLayerCollisionMask | Get the collision layer mask that indicates which layer(s) the specified layer can collide with. |
| GetRayIntersection | Cast a 3D ray against the Colliders in the Scene returning the first Collider along the ray. |
| GetRayIntersectionAll | Cast a 3D ray against the Colliders in the Scene returning all the Colliders along the ray. |
| GetRayIntersectionNonAlloc | Cast a 3D ray against the Colliders in the Scene returning the Colliders along the ray. Note: This method will be deprecated in a future build and it is recommended to use GetRayIntersection instead. |
| IgnoreCollision | Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. |
| IgnoreLayerCollision | Choose whether to detect or ignore collisions between a specified pair of layers. |
| IsTouching | Checks whether the passed Colliders are in contact or not. |
| IsTouchingLayers | Checks whether the Collider is touching any Colliders on the specified layerMask or not. |
| Linecast | Casts a line segment against Colliders in the Scene. |
| LinecastAll | Casts a line against Colliders in the Scene. |
| LinecastNonAlloc | Casts a line against Colliders in the Scene. Note: This method will be deprecated in a future build and it is recommended to use Linecast instead. |
| OverlapArea | Checks if a Collider falls within a rectangular area. |
| OverlapAreaAll | Get a list of all Colliders that fall within a rectangular area. |
| OverlapAreaNonAlloc | Get a list of all Colliders that fall within a specified area. Note: This method will be deprecated in a future build and it is recommended to use OverlapArea instead. |
| OverlapBox | Checks if a Collider falls within a box area. |
| OverlapBoxAll | Get a list of all Colliders that fall within a box area. |
| OverlapBoxNonAlloc | Get a list of all Colliders that fall within a box area. Note: This method will be deprecated in a future build and it is recommended to use OverlapBox instead. |
| OverlapCapsule | Checks if a Collider falls within a capsule area. |
| OverlapCapsuleAll | Get a list of all Colliders that fall within a capsule area. |
| OverlapCapsuleNonAlloc | Get a list of all Colliders that fall within a capsule area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCapsule instead. |
| OverlapCircle | Checks if a Collider falls within a circular area. |
| OverlapCircleAll | Get a list of all Colliders that fall within a circular area. |
| OverlapCircleNonAlloc | Get a list of all Colliders that fall within a circular area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCircle instead. |
| OverlapCollider | Gets a list of all Colliders that overlap the given Collider. |
| OverlapPoint | Checks if a Collider overlaps a point in space. |
| OverlapPointAll | Get a list of all Colliders that overlap a point in space. |
| OverlapPointNonAlloc | Get a list of all Colliders that overlap a point in space. Note: This method will be deprecated in a future build and it is recommended to use OverlapPoint instead. |
| Raycast | Casts a ray against Colliders in the Scene. |
| RaycastAll | Casts a ray against Colliders in the Scene, returning all Colliders that contact with it. |
| RaycastNonAlloc | Casts a ray into the Scene. Note: This method will be deprecated in a future build and it is recommended to use Raycast instead. |
| SetLayerCollisionMask | Set the collision layer mask that indicates which layer(s) the specified layer can collide with. |
| Simulate | Simulate physics in the Scene. |
| SyncTransforms | Synchronizes. |