Version: 2021.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpotLightPyramidShape

struct in UnityEngine.Experimental.GlobalIllumination

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light.

Properties

angleThe opening angle of the shorter side of the pyramid light.
aspectRatioThe aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height.
colorThe direct light color.
falloffThe falloff model to use for baking the pyramid light.
indirectColorThe indirect light color.
instanceIDThe light's instanceID.
modeThe lightmode.
orientationThe light's orientation.
positionThe light's position.
rangeThe light's range.
shadowSpecifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise.