Version: 2021.2
  • C#


class in UnityEditor.AssetImporters

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Defines the import context for scripted importers during an import event.

This class carries both input and output information for the OnImportAsset() task.


assetPathThe path of the source asset file to be imported.
mainObjectThe main object set on the AssetImportContext.
selectedBuildTargetReturns the current build target and creates a dependency on the target platform within a scripted importer.

Public Methods

AddObjectToAssetAdds an object to the result of the import operation.
DependsOnArtifactSetup artifact dependency to an asset.
DependsOnCustomDependencyAllows you to specify that an Asset has a custom dependency.
DependsOnSourceAssetAllows you to specify that an Asset depends directly on the source file of another Asset (as opposed to the import result of another asset).
GetArtifactFilePathReturns the path of the Artifact file that was created by another importer, and adds a dependency to that file.
GetObjectsGets the list of objects set on the AssetImportContext.
GetOutputArtifactFilePathReturns the path where to write a new Artifact File with the given fileName.
LogImportErrorLogs an error message encountered during import.
LogImportWarningLogs a warning message encountered during import.
SetMainObjectSets the main object for import.