Version: 2021.2
LanguageEnglish
  • C#

OptimalDLSSSettingsData

struct in UnityEngine.NVIDIA

/

Implemented in:UnityEngine.NVIDIAModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the performance settings that DLSS recommends based on the system's graphics card and the size of the input and output color buffers. See Also: GraphicsDevice.GetOptimalSettings

Properties

maxHeightThe maximum height that DLSS recommends for dynamic resolution.
maxWidthThe maximum width that DLSS recommends for dynamic resolution.
minHeightThe minimum height that DLSS recommends for dynamic resolution.
minWidthThe minimum width that DLSS recommends for dynamic resolution.
outRenderHeightThe height of the output render resolution that DLSS recommends.
outRenderWidthThe width of the output render resolution that DLSS recommends.
sharpnessThe sharpness value that DLSS recommends.