Version: 2021.2
LanguageEnglish
  • C#

ModelImporterNormals

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Normal generation options for ModelImporter.

Normals can either be imported from the Model file (default), calculated by Unity, or not included in the imported Mesh at all. Vertex normals are most often used for real-time lighting.

See Also: ModelImporter.importNormals, ModelImporter.importBlendshapeNormals, ModelImporterTangents, Mesh.normals.

Properties

ImportImport vertex normals from model file (default).
CalculateCalculate vertex normals.
NoneDo not import vertex normals.