class in UnityEditor.Build.Content
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CloseContainer for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
BuildUsageTagSet | Default constructor for an empty BuildUsageTagSet. |
Dispose | Dispose the BuildUsageTagSet destroying all internal state. |
Equals | Returns true if the objects are equal. |
FilterToSubset | Filters this BuildUsageTagSet instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds. |
GetHash128 | Gets the hash for the BuildReferenceMap. |
GetHashCode | Gets the hash code for the BuildUsageTagSet. |
GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. |
GetObjectIdentifiers | Returns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about. |
UnionWith | Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet. |