class in UnityEditor
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CloseSpecifies a scope in which a callback gets called before each property is rendered.
Defines a scope in which a callback function is set to be called before each property is rendered.
See Also: BeginPropertyScope.
using UnityEngine; using UnityEditor;
class MyEditor : EditorWindow { void OnGUI() { using (var s = new EditorGUIUtility.PropertyCallbackScope((rect, property) => { Debug.Log($"About to draw property path {property.propertyPath}"); })) { // Block of code with controls } } }
EditorGUIUtility.PropertyCallbackScope | Begin an PropertyCallbackScope. |
Dispose | Releases the callback. |