class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Shader scripts used for all rendering.
Most of the advanced rendering is controlled via Material class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (isSupported property), setting up
global shader properties and keywords, and finding shaders by name (Find method).
See Also: Material class, Materials, ShaderLab documentation.
enabledGlobalKeywords | An array containing the global shader keywords that are currently enabled. |
globalKeywords | An array containing the global shader keywords that currently exist. This includes enabled and disabled global shader keywords. |
globalMaximumLOD | Shader LOD level for all shaders. |
globalRenderPipeline | Render pipeline currently in use. |
isSupported | Can this shader run on the end-users graphics card? (Read Only) |
keywordSpace | The local keyword space of this shader. |
maximumLOD | Shader LOD level for this shader. |
passCount | Returns the number of shader passes on the active SubShader. |
renderQueue | Render queue of this shader. (Read Only) |
subshaderCount | Returns the number of SubShaders in this shader. |
FindPassTagValue | Searches for the tag specified by tagName on the shader's active SubShader and returns the value of the tag. |
FindPropertyIndex | Finds the index of a shader property by its name. |
FindSubshaderTagValue | Searches for the tag specified by tagName on the SubShader specified by subshaderIndex and returns the value of the tag. |
FindTextureStack | Find the name of a texture stack a texture belongs too. |
GetDependency | Returns the dependency shader. |
GetPassCountInSubshader | Returns the number of passes in the given SubShader. |
GetPropertyAttributes | Returns an array of strings containing attributes of the shader property at the specified index. |
GetPropertyCount | Returns the number of properties in this Shader. |
GetPropertyDefaultFloatValue | Returns the default float value of the shader property at the specified index. |
GetPropertyDefaultVectorValue | Returns the default Vector4 value of the shader property at the specified index. |
GetPropertyDescription | Returns the description string of the shader property at the specified index. |
GetPropertyFlags | Returns the ShaderPropertyFlags of the shader property at the specified index. |
GetPropertyName | Returns the name of the shader property at the specified index. |
GetPropertyNameId | Returns the nameId of the shader property at the specified index. |
GetPropertyRangeLimits | Returns the min and max limits for a Range property at the specified index. |
GetPropertyTextureDefaultName | Returns the default Texture name of a Texture shader property at the specified index. |
GetPropertyTextureDimension | Returns the TextureDimension of a Texture shader property at the specified index. |
GetPropertyType | Returns the ShaderPropertyType of the property at the specified index. |
DisableKeyword | Disables a global shader keyword. |
EnableKeyword | Enables a global shader keyword. |
Find | Finds a shader with the given name. |
GetGlobalColor | Gets a global color property for all shaders previously set using SetGlobalColor. |
GetGlobalFloat | Gets a global float property for all shaders previously set using SetGlobalFloat. |
GetGlobalFloatArray | Gets a global float array for all shaders previously set using SetGlobalFloatArray. |
GetGlobalInt | This method is deprecated. Use GetGlobalFloat or GetGlobalInteger instead. |
GetGlobalInteger | Gets a global integer property for all shaders previously set using SetGlobalInteger. |
GetGlobalMatrix | Gets a global matrix property for all shaders previously set using SetGlobalMatrix. |
GetGlobalMatrixArray | Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray. |
GetGlobalTexture | Gets a global texture property for all shaders previously set using SetGlobalTexture. |
GetGlobalVector | Gets a global vector property for all shaders previously set using SetGlobalVector. |
GetGlobalVectorArray | Gets a global vector array for all shaders previously set using SetGlobalVectorArray. |
IsKeywordEnabled | Checks whether a global shader keyword is enabled. |
PropertyToID | Gets unique identifier for a shader property name. |
SetGlobalBuffer | Sets a global buffer property for all shaders. |
SetGlobalColor | Sets a global color property for all shaders. |
SetGlobalConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types. |
SetGlobalFloat | Sets a global float property for all shaders. |
SetGlobalFloatArray | Sets a global float array property for all shaders. |
SetGlobalInt | This method is deprecated. Use SetGlobalFloat or SetGlobalInteger instead. |
SetGlobalInteger | Sets a global integer property for all shaders. |
SetGlobalMatrix | Sets a global matrix property for all shaders. |
SetGlobalMatrixArray | Sets a global matrix array property for all shaders. |
SetGlobalTexture | Sets a global texture property for all shaders. |
SetGlobalVector | Sets a global vector property for all shaders. |
SetGlobalVectorArray | Sets a global vector array property for all shaders. |
SetKeyword | Sets the state of a global shader keyword. |
WarmupAllShaders | Prewarms all shader variants of all Shaders currently in memory. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |