class in UnityEngine.Rendering.VirtualTexturing
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Class responsable for virtual texturing feedback analysis.
This class is responsible for performing a GPU->CPU readback (asyncronous) and starting the feedback analysis.
|CurrentHeight||>Height of the texture that the internal buffers can hold.|
|CurrentWidth||Width of the texture that the internal buffers can hold.|
|Resolver||Create a new VirtualTextureResolver object.|
|Dispose||Disposes this object.|
|Process||Process the passed in feedback texture.|
|UpdateSize||Update the internal buffers.|