class in UnityEditor
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CloseContains all drawable elements of the LightEditor.
areaSizeX | Exposed SerializedProperty for the inspected Light. |
areaSizeY | Exposed SerializedProperty for the inspected Light. |
bakedShadowAngleProp | Exposed SerializedProperty for the inspected Light. |
bakedShadowRadiusProp | Exposed SerializedProperty for the inspected Light. |
bounceIntensity | Exposed SerializedProperty for the inspected Light. |
color | Exposed SerializedProperty for the inspected Light. |
colorTemperature | Exposed SerializedProperty for the inspected Light. |
cookie | The light cookie texture used by the light. |
cookieProp | Exposed SerializedProperty for the inspected Light. |
cookieSize | Exposed SerializedProperty for the inspected Light. |
cullingMask | Exposed SerializedProperty for the inspected Light. |
flare | Exposed SerializedProperty for the inspected Light. |
halo | Exposed SerializedProperty for the inspected Light. |
innerSpotAngle | Exposed SerializedProperty for the inspected Light. |
intensity | Exposed SerializedProperty for the inspected Light. |
isAreaLightType | Is the current light an area light or not. Area lights include Rectangle and Disc lights. |
isBakedOrMixed | Is the current light baked or mixed. |
isCompletelyBaked | Is the light completely baked. |
isMixed | Is the current light mixed. |
isRealtime | Is the light real-time? |
light | The light being inspected. |
lightmapping | Exposed SerializedProperty for the inspected Light. |
lightShape | This property describes the shape of the spot light. Only Scriptable Render Pipelines use this property; the built-in renderer does not support it. |
lightType | Exposed SerializedProperty for the inspected Light. |
range | Exposed SerializedProperty for the inspected Light. |
renderingLayerMask | Exposed SerializedProperty for the inspected Light. |
renderMode | Exposed SerializedProperty for the inspected Light. |
shadowsBias | Exposed SerializedProperty for the inspected Light. |
shadowsNearPlane | Exposed SerializedProperty for the inspected Light. |
shadowsNormalBias | Exposed SerializedProperty for the inspected Light. |
shadowsResolution | Exposed SerializedProperty for the inspected Light. |
shadowsStrength | Exposed SerializedProperty for the inspected Light. |
shadowsType | Exposed SerializedProperty for the inspected Light. |
spotAngle | Exposed SerializedProperty for the inspected Light. |
useColorTemperature | Exposed SerializedProperty for the inspected Light. |
ApplyModifiedProperties | See SerializedObject.ApplyModifiedProperties. |
DrawArea | Draws the default LightEditor area widget. |
DrawBakedShadowAngle | Draws the default LightEditor baked shadow angle widget. |
DrawBakedShadowRadius | Draws the default LightEditor baked shadow radius widget. |
DrawBounceIntensity | Draws the default LightEditor bounce intensity widget. |
DrawColor | Draws the default LightEditor color widget. |
DrawCookie | Draws the default LightEditor cookie widget. |
DrawCookieSize | Draws the default LightEditor cookie size widget. |
DrawCullingMask | Draws the default LightEditor culling mask widget. |
DrawFlare | Draws the default LightEditor flare widget. |
DrawHalo | Draws the default LightEditor halo widget. |
DrawInnerAndOuterSpotAngle | Draws the default LightEditor inner and outer spot angle widget. |
DrawIntensity | Draws the default LightEditor intensity widget. |
DrawLightmapping | Draws the default LightEditor lightmapping widget. |
DrawLightType | Draws the default LightEditor light type widget. |
DrawRange | Draws the default LightEditor range widget. |
DrawRenderingLayerMask | Draws the default LightEditor rendering LayerMask widget. |
DrawRenderMode | Draws the default LightEditor render mode widget. |
DrawRuntimeShadow | Draws the default LightEditor runtime shadows widget. |
DrawShadowsType | Draws the default LightEditor shadows type widget. |
DrawSpotAngle | Draws the default LightEditor spot angle widget. |
OnDestroy | Cleanup internal settings state. |
OnEnable | Populate the settings from the referenced SerializedObject. |
Update | See SerializedObject.Update. |