struct in UnityEditor.Rendering
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A struct that represents graphics settings for a given build target and graphics tier.
Note: Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.
You can configure these settings in the Unity Editor, in the Graphics Settings window.
See Also: Graphics tiers, GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.
|Whether to use cascaded shadow maps.
|Whether to sample a Detail Normal Map, if assigned.
|Whether Light Probe Proxy Volume should be used.
|Whether to enable High Dynamic Range (HDR) rendering.
|The format to use for the HDR buffer.
|Whether Unity should try to use 32-bit shadow maps, where possible.
|The RealtimeGICPUUsage to use.
|Whether to enable Reflection Probes Blending.
|Whether to use Reflection Probes Box Projection.
|The rendering path to use.
|Whether to enable Semitransparent Shadows.
|The Standard Shader Quality.