class in UnityEditor.Search
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CloseAttribute used to declare a static method that will create a new search provider at load time.
[SearchItemProvider] internal static SearchProvider CreateProvider() { return new SearchProvider(id, name) { filterId = "hex:", priority = 99999, // put example provider at a low priority showDetailsOptions = ShowDetailsOptions.Description | ShowDetailsOptions.Preview, fetchItems = (context, items, provider) => { var expression = context.searchQuery; if (expression.Length == 6 && IsHex(expression)) { expression = "#" + expression; items.Add(provider.CreateItem(context, expression, GetColorName(expression), "Look at this " + GetColorName(expression) + " color!", CreateTextureFromColor(expression, 64, 64), null)); } return null; }, fetchPreview = (item, context, size, options) => { return CreateTextureFromColor(item.id, (int)size.x, (int)size.y); }, }; }