Controls the Frame Debugger from a script.
The Frame Debugger lets you freeze playback for a running game on a particular frame and view the
individual draw calls that are used to render that frame. In some cases it can be useful to know
whether the Frame Debugger is currently active; you can use FrameDebugger.enabled to query that.
Most common use case is to pause or disable some rendering techniques or effects that alter their behavior
every frame. For example, various graphics techniques that jitter the camera projection every frame
would likely benefit from disabling the jitter while the Frame Debugger is active.
See Also: Frame Debugger documentation.
enabled | Queries whether the Frame Debugger is enabled. |